The Jet Pack
Now Quakers can get airborne! Pressing the
jet pack key (e.g. 'J') will activate/deactivate this rocket pack. Navigation
works like swimming under water: you fly in the direction you're looking.
By the way: water? Not good! Really not good! Don't try to find out what
happens when your intakes are getting filled with water!...ok, try it,
but don't complain afterwards that we didn't warn you! Just one more thing:
if your health drops below zero while flying this thing, the fuel tank
on your back will ignite! So to all those Railgun-Lovers out there: let's
perform a little trap-shooting with those Jetpacks, Great Fireworks! |
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Command for item: |
bind j "use jetpack"
Predefined key: "j" |
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The Tech Powerups
There are four different Powerups in all levels!
Each one exists only once per level and you can carry only one at a time.
They are:
- the Power Amplifier, which doubles your attack power.
- the Disruptor Shield, which increases your resistance to enemy attacks.
- the Time Accelerator, which greatly increases the speed of your weapons.
- the Auto Doc, which pushes your health and armor (if you have any)
up to 150 and then constantly regenerates it.
A Tech can easily be dropped by pressing the 'D' key or typing "drop
tech" in the console, but once thrown away, the same tech cannot be taken
again until it respawns or somebody else has picked it up and somehow dropped
it (killed maybe?..:)! |
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Command for item: |
to drop it: bind d "drop tech"
Predefined key: "d" |
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The Invisibility Powerup
Another new feature: we added a new kind of
power-up: In addition to the Quad Damage and the Invulnerability now comes
the Invisibility! Once found and taken, you get.. .invisible! The only
thing that gives away your position is a slight flicker in the air and
some static sounds every few seconds... the whole thing lasts for about
thirty seconds! Very funny seeing a point on your radar but no one in front
of you and suddenly a rocket evolves out of the air some feet right in
front of your face! :-) |
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Command for item: |
no command needed |
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The Grappling Hook
Here it is, the ultimate grappler. We have
made it so that you have to pick up this nice tool before you can use the
grapple option. Once you have it you need three keys to navigate with this
baby. First, there is your shoot key (in our example 'end'). Point at a
wall or something equal, press this key and watch your hook fly! If you
keep pressing, the grappling hook will instantly pull you up. Good for
getting out of dangerous areas quickly (e.g. floors filled with lava or
just lead). Pressing again will release you into freedom. (Think twice
about this freedom if you are hanging fourty feet above the ground!!) The
other two keys (for example 'page up' & 'page down') are used to release/roll
up the cable. So you can navigate up and down the rope when you are hanging
there. Or just stand on an edge, shoot the hook into the ground, release
the cable a little bit and then step over the corner! Great for a little
bungee jumping! Or swing around and play Tarzan, or, or, or... (this thing
is very flexible!)
Tip: If you're out of weapons, use the grappling hook on your enemies.
These things are pretty sharp! |

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Command for item: |
'END' bind END
+hook
// hook on/off toggle
'PAGE DOWN' bind PGDN +grow
// for sliding down the chain
'PAGE UP' bind PGUP +shrink
// for climbing up the chain |
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The Tele Zoom
Now for something the snipers out there will
love: Zoom Binoculars that work in three steps. Just press the zoom key
(e.g. 'Z') to get nearer to the action! After pressing the second time
you should have a zoom ratio about 1:10. The other key (e.g. 'X', let's
call him the 'Boss' key) (good old Larry) is to get immediately back into
the 'real' sight! Good if you're getting surprise fire and don't want to
look like someone who's got those damn binos pinned onto his head! ("Where
is he? Where is he? WHERE AM I??") Tip: Use this together with the Railgun,
or even better ('cause of the flair) with the crossbow! (Explosive arrows
and the Telezoom are a nice combination!!!:) |
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Command for item: |
'Z' bind z "zoom
1"
// to zoom in
'X' bind x "zoom 0"
// the
'BOSS' key |
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The Flashlight
Light up those dark areas where campers could
hide waiting for you! This is also your primary survival tool if the 'lights-off'
or 'low light' mode is activated! But beware!! The others can probably
figure out your position after seeing your light cone, so use it with caution! |
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Command for item: |
bind f "cmd flashlight" |
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The Antigrav Belt
(the idea was brought to us by Matt Ouimette)
This helpful device creates an antigrav field around your lower half
that lets you jump up to about three times the normal height and prevents
you from drilling yourself into the earth after you just crossed THAT edge!
(Hmm? What edge? WHAT abyss?? Wha... AAAAAAAaaaaaaargh SPLISH!! That wouldn't
have happened with the Antigrav Belt) By the way: this thing also swallows
one cell every 2 seconds, so don't jump from the skyscraper before checking
to see if there are enough of them remaining! Additional hint: this nice
tool can get very dangerous if you are standing next to an active gravity
vortex. Because of the minimal grip your feet now have, it'll suck you
in three times easier! So beware! |
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Command for item: |
bind b "cmd belt" |
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The Scanner
...to get that extra 'Aliens' feeling. Pressing
the scanner key 'S' reveals a radar in the right corner. If there's someone
near you, you can see his signature projected via this H.U.D. onto your
screen in his relative position to you. (Above the middle of the radar
center, means in front of you, and so on). In addition, a little white
circle means that the other guy is on the same level as you. (So if there's
a round point slight underneath your radar center he might be standing
right behind you!) If your enemy is standing higher than you, the points
color changes to blue, if he's lower then it will become red! A little
warning: the scanner consumes about 1 cells per 2 seconds to run, so don't
stand in a bunch of enemies, trying to figure out why your BFG is nonfunctional,
it's 'cause you forgot to turn off your scanner! To give your prey a fair
chance, the scanner emits a motion tracker like sound which also reminds
you that it's still eating up your cells! (Underwater you can hear a nice
sonar ping instead. Note: Due to an internal Quake problem the main menu
can't be opened while the scanner is turned on. Just in case you were wondering
why these guys don't let you out of the game. (THAT's a feature for Quake3!
NO exit button!)
ANOTHER NOTE: Remember the last four items (Zoom, Flashlight,Antigrav
Belt & Scanner) are ALWAYS in your inventory. You don't have to pick
them up to use them. They're there from the start! |
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Command for item: |
bind s "cmd scanner" |
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